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Hydra and aNa I
This animation was created by combining two programs. Hydra provides the actual graphical content for this animation. "analog Not analog" continuously stores screen shots taken from Hydra in the RAM of the GPU. The past remains accessible in ring buffers for a short time. The effects are created by algorithmically accessing this ring buffer. https://hydra.ojack.xyz/ https://metagrowing.org/?page_id=310 Arranged the animation sequences after that with ffmpeg.
βhttps://videos.scanlines.xyz/w/dZTBgyvydWBoXsSMHnmayF
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