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topographie organique

⏱ 0:17 🌐 video.tedomum.net

made with kode life float t = time * 1.5; vec2 uv = inData.v_position.xy * resolution/resolution.y; uv*=5; vec2 uv2 = uv; uv2.x -= 1,8; float angle = -length(uv2)/8+sin(t/10)/5; uv*=mat2(cos(angle),sin(angle),-sin(angle),cos(angle)); float x = uv.x + sin(uv.y); float y = uv.y + sin(uv.x); float x2 = x + sin(y/3333); float y2 = y + sin(x+t/1.6); float x3 = x2 + sin(y2+angle*2); float y3 = y2 + sin(x2); float x4 = x3-t/2; float n = .09/length(vec2(mod(x4, PI/3), sin(y3))); float green = pow(cos(x4/2),1.1); vec3 color = vec3(pow(n,.9-angle/3),n/green/10,pow(n,1.3+angle/20)); color = pow(color, vec3(0.8)); fragColor = vec4(color, 1);

β†—https://video.tedomum.net/w/qCjHtn4eEAaYRctNYjMfgm
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