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Rust 101 - 5: References

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Starting some more advanced Rust programming ideas by looking at references - the ability to "borrow" values and refer to them without taking ownership. We look at mutable and immutable references, and the rules about references that prevent us ever having an "invalid" reference that points at something that has been dropped or changed. Links: * Slides: http://artificialworlds.net/presentations/rust-101/A2-advanced-intro * Exercises: https://artificialworlds.net/presentations/rust-101/exercises/A2-advanced-intro/mod.html Rust 101 is a series of videos explaining how to write programs in Rust. The course materials for this series are developed by tweede golf. You can find more information at https://github.com/tweedegolf/101-rs and you can sponsor the work at https://github.com/sponsors/tweedegolf . They are released under the Creative Commons Attribution Share Alike 4.0 International license. This series of videos is copyright 2023 Andy Balaam and the tweede golf contributors and i

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