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Godot: making new objects at runtime (instancing)

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Andy continues making a game in the Godot 3 game engine, by showing how to make new copies of an object while the game is running. The trick is to convert the object to a scene, then load the scene in your code and call .instance(). Godot version: v3.0.6.stable.official.8314054 More info: http://www.artificialworlds.net/blog/2018/11/10/godot-make-new-objects-at-runtime-instancing-video/

β†—https://video.infosec.exchange/w/7gUzrW4Pw9KqjvCTxsUKL9
gamedev Godot programming
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