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FASTER CYCLES X | Blender.Today LIVE #176

⏱ 1:10:09 🌐 video.blender.org

With special guest: Thomas Dinges, Blender Developer Community Coordinator! Support Blender by joining the Development Fund at fund.blender.org #BlenderToday #b3d * Music by @Thaehan youtube.com/channel/UC5HYJTpconGuwC8g-l1QXLg -- BLENDER TODAY #176 CYCLES * decouple shadow paths from main path on GPU developer.blender.org/rB943e73 * bake transparent shadows for hair developer.blender.org/D12880 * more accurately count main paths for adding work tiles developer.blender.org/rB0c52ee * make ambient occlusion pass take into account transparency again developer.blender.org/D12900 * add shadow path compaction for GPU rendering developer.blender.org/rBdf0046 * More accurate volume stack size calculation developer.blender.org/rBc4fa17 * change Position render pass to be not antialiased developer.blender.org/rB16a8d0 * add additive AO support through Fast GI settings developer.blender.org/rB757040 * Distance Scrambling - Sobol version developer.blender.org/rB366262 * Scrambling distanc

β†—https://video.blender.org/w/21vAuFsqV8D4sZk6X85sot
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