Untitled Bullet Hell Shmup (Spring 2013)
Flash game created as my final school project for Game Tech I back in freshman year... this game is a pretty decent case-study in how not to design bullet hell games tbh, mainly due to enemies with so much hp you can't kill them without bombs or slowdown, no shot spread, most bullets being directly targeted, no continues, etc. Also the music had to be replaced for this video, since I picked music I didn't own for it originally... I never actually beat this game when I made it, though I was able to reach the final boss and was pretty sure it could be beaten with perfect play. No-one's ever done it though. Music Credits: Music by Matthew Pablo http://www.matthewpablo.com http://www.youtube.com/user/letspretendxc0re Song List: - "n-Dimensions (Main Theme)" by Matthew Pablo (https://opengameart.org/content/space-dimensions-techno-version) - "Orbital Colossus" by Matthew Pablo (https://opengameart.org/content/space-boss-battle-theme) - "Red Doors 2.0 (GameClosure Edition)" by Matthew Pab
βhttps://tube.tchncs.de/w/uFdrsnjhT4gSe5ZZiYEcgR