(1963) Sketchpad (Part 2 / 3)
This is part 2 of 3, demonstrating the 2D capabilities of Sketchpad, including vector scaling and instances. Source: https://archive.org/details/sketchpad19632of3 [Playlist](https://tube.arthack.nz/my-library/video-playlists/9f6f08fb-eaef-4d33-ae9f-73a5155951f7): [1](https://tube.arthack.nz/videos/watch/b828a136-beda-41d4-b1ac-635dcfd20b16), [2](https://tube.arthack.nz/videos/watch/a31e46f1-450f-4ce1-9636-ee2a1cb998cb), [3](https://tube.arthack.nz/videos/watch/b900b1d5-1dba-4b9e-9c40-bde037ee925e) Periodically throughout computer history there emerges a "pinch point," a single moment where many prior technologies converge, and upon which many subsequent technologies depend. Herman Hollerith's 1890 census tabulator is one well-known instance. Another, somewhat lesser-known, is Ivan Sutherland's "Sketchpad," developed at MIT in the early 1960s, running on the transistor-based TX-2 computer. Nearly all interactive graphics applications today can trace their roots back to this pivotal
βhttps://tube.arthack.nz/w/m9gv9r5ZBkrzLGFQuGsTFZ