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JSRF's Scripting: How Gamedevs Program Quickly
We're back to JSRF to really get into the details of what missions do and how they work, focusing on how they encode game logic. The scripting demo used as an example: https://youtu.be/XB28-z7sPRU The JSRF stage collision importer used to visualize a trigger plane: https://codeberg.org/KeybadeBlox/Blender_JSRF_Colls Most of my other documentation and utilities for JSRF: https://codeberg.org/KeybadeBlox/GG-Notebook
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