Playing and discussing games that inspired Hive Time!
Cheese plays through 5 games that he drew upon while developing Hive TIme. 00:00:48 SimCity (a game without an end, uses intricate detail to imply unseen activity, rewards/requires experimentation and observation) 00:38:27 Dune II (requires planning/preparing construction space before functional buildings can be placed) 01:02:55 Flotilla (implies a bigger more interesting world through events/vignettes, narrow scoped and focused core game that is expanded by side-content that provides context) 01:40:15 MASSIVE CHALICE (uses events to distract focus and disrupt plans, comedic tone) 03:29:58 Spacebase DF-9 preamble 03:56:40 Spacebase DF-9 (implies characters' ongoing lives and personality by presenting personal moments, allows characters' lives/priorities to be inferred by observing in-world behaviour, open development provided awareness of genre-specific concerns) 05:15:44 Recap For more information on Hive Time, visit [http://hivetime.twolofbees.com](http://
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