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Hammer-time devlog #3 - Enemy AI
This video is a showcase of a simple Enemy AI I built for my game using Godot and the asset [LimboAI](https://github.com/limbonaut/limboai). I wrote an article on my website where I go through the implementation of this behaviour tree as well as the ragdoll system. You can read more about it [here](https://www.camperotacti.co/blog/hammer-time-3/)
βhttps://spectra.video/w/wnX3cd1sutexNZCtJDcfAG
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