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Hammer-time - Devlog #2 - Debugging the shapes used in the aim assist system
In this video you can see the how I debug the shapes that are used in the physics queries to re-target player attacks in my aim assist implementation. You can read more about this technique on [my website](https://www.camperotacti.co/blog/hammer-time-2/)
βhttps://spectra.video/w/g85PZC5YrNWZRFpweY4PMq
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