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How I made Wormhole Shader in GLSL!

⏱ 14:49 🌐 peertube.wtf

This is the final project for my Intro to Computer Graphics class :D === Tools used (they are all free so you can do this too!!!) === https://web.engr.oregonstate.edu/~mjb/glman/ - glman is the application im using to visualize the shaders https://www.blender.org/download/ - blender is what i modeled the cylinder in. It also what I edited this video with. https://www.gimp.org/downloads/ - gimp is the tool generate noise, blur/color/correct/etc to my textures to get them to the final state and is used to make textures seamless (Filter β†’ Map β†’ Tile Seamless) (you can also do all this stuff in krita) https://krita.org/en/download/ - krita is the tool i used to paint the particle texture (you can also do this in gimp) I used windows screen recorder to record video & camera for face cam (you can also do all this better in https://obsproject.com/download but i was too lazy to set that up) https://web.engr.oregonstate.edu/~mjb/cs557/#handouts - this is the class I am in. If you want to learn

β†—https://peertube.wtf/w/k53Ki9TFcEgme3KVyHjXhj
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