How I made Wormhole Shader in GLSL!
This is the final project for my Intro to Computer Graphics class :D === Tools used (they are all free so you can do this too!!!) === https://web.engr.oregonstate.edu/~mjb/glman/ - glman is the application im using to visualize the shaders https://www.blender.org/download/ - blender is what i modeled the cylinder in. It also what I edited this video with. https://www.gimp.org/downloads/ - gimp is the tool generate noise, blur/color/correct/etc to my textures to get them to the final state and is used to make textures seamless (Filter β Map β Tile Seamless) (you can also do all this stuff in krita) https://krita.org/en/download/ - krita is the tool i used to paint the particle texture (you can also do this in gimp) I used windows screen recorder to record video & camera for face cam (you can also do all this better in https://obsproject.com/download but i was too lazy to set that up) https://web.engr.oregonstate.edu/~mjb/cs557/#handouts - this is the class I am in. If you want to learn
βhttps://peertube.wtf/w/k53Ki9TFcEgme3KVyHjXhj