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Interactive paper tearing

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This is the video accompanying our paper "Interactive paper tearing" By Schreck, Rohmer, Hahmann Computer Graphics Forum (Proceedings of Eurographics 2017) pdf: https://hal.inria.fr/hal-01647113 Abstract: We propose an efficient method to model paper tearing in the context of interactive modeling. The method uses geometrical information to automatically detect potential starting points of tears. We further introduce a new hybrid geometrical and physical-based method to compute the trajectory of tears while procedurally synthesizing high resolution details of the tearing path using a texture based approach. The results obtained are compared with real paper and with previous studies on the expected geometric paths of paper that tears.

β†—https://peertube.wtf/w/5M6NopZYeddpkGRMV8CiPE
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