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[Live - Special Edition 2025] Making a local multiplayer game with orx in 1h

⏱ 57:42 🌐 peertube.stream

Today's about making a small asteroids-like game, targeting the Web/HTML5, while leveraging orx's data-driven features. (Live session held privately). Some of the game features implemented today: - Basic Asteroids gameplay - Local multiplayer support (1P & 2P modes) - Customizable ships & lasers - Digital & analog inputs support - Persistent high score tracking (including for the Web/HTML5 version) - Gameplay & game over music (Amiga MODs) - Sound effects (lasers, explosions) - Game Over screen with pause - Seamless screen edge transitions - Scoring with different values for small & big asteroids - Random asteroids generation - Packaging & Shipping - Web/HTML 5 export Credits: The following assets were used during this live session: - Fonts: LazenbyComp TrueType, by Disaster Fonts - Graphics: Various space-themed sprites, by Kenney (https://kenney.nl/) - Soundtracks: Monday, by Random Voice (Amiga MOD) & Bubble Machine, by Drozerix (FastTracker 2 XM)

β†—https://peertube.stream/w/rjuVgJXDijoqQCRaMCA7Ao
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