Revamping the entire UI of my Dwarven RPG | cave devlog #4
One of the biggest issues of cave was that every session was temporary. In this video I give you a deep dive into the save game system I have implemented with Godot Engine. ๐ Join my Discord now! https://discord.gg/sJjsksEwDq โ Timestamps 0:00 Intro 0:13 Implementing save games 0:57 The codebase is a mess! 1:55 User interaction 2:50 The new idea 3:48 Community feedback 4:44 Outro ๐ฎ play cave now for FREE: https://bitbrain.itch.io/cave ๐ค follow me on Twitter: https://twitter.com/bitbrain_ ๐ my blog: https://bitbrain.github.io #gamedev #devlog #godot #pixelart #gamedevelopment #cave #gamedevlog #bitbrain Music Credits ๐ง 'cave OST' by Laslo Jott https://laslojott.bandcamp.com/ ๐ง 'Yoghurt' and 'Vue' by xyce https://xyce.bandcamp.com ๐ง 'Blue Boi' and other tracks by LAKEY INSPIRED https://soundcloud.com/lakeyinspired/blue-boi
โhttps://makertube.net/w/k7jpd2FE692itnXDXB3K9f