Lighting effects in my Dwarven RPG! | cave devlog #2
The gamedev journey continues! In this devlog, I share with you some progress on the inventory system as well as some visual changes. Working with Godot becomes more and more straight-forward as I advance my skills. ๐ Join my Discord now! https://discord.gg/sJjsksEwDq โ Timestamps 0:00 Intro 0:50 The problem 1:20 Trello overview 2:23 Implement lighting (wrong way) 3:38 Implement lighting (the fix) 4:16 Add furnace lighting 5:00 Godot is broken! 6:25 Inventory systems 7:22 Resource-based inventory 8:24 Exploring the new UI 9:25 Newest gameplay 10:14 Outro ๐ฎ play cave now for FREE: https://bitbrain.itch.io/cave ๐ค follow me on Twitter: https://twitter.com/bitbrain_ ๐ my blog: https://bitbrain.github.io #gamedev #devlog #godot #pixelart #gamedevelopment #cave #gamedevlog #bitbrain Music Credits ๐ง 'Yoghurt' and 'Vue' by xyce https://xyce.bandcamp.com ๐ง 'Blue Boi' and other tracks by LAKEY INSPIRED https://soundcloud.com/lakeyinspired/blue-boi ๐ง 'MAZE' by Density & Time https://www.
โhttps://makertube.net/w/tAv7VbzKe4bRuV1uTQ5S6w