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Third person controller without dedicated physics engine
A short clip showing third person controller in Godot Engine **without** using physics body/features. Using build-in navigation features to define the walkable area and move the player by maniputaing it's position. Using geometry check to avoid camera clipping into the walls/ground replicating the feature of **SpringArm3D** of Godot. Thread of the development log: https://forum.godotengine.org/t/nophys-an-experimental-project/124051
βhttps://makertube.net/w/b9oRRyKXREKiMG5UwspXeY
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