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How to Create a Looping Animation in blender and Export it to Godot
A short tutorial on how to create a looping animated model and import it into Godot. The main point I wanted to make was that you need to check "Trimming" in Godot import setting if your animation starts on a frame past frame zero and that you need the first keyframe to repeat on the last frame.
βhttps://makertube.net/w/e3mEV3afa2NnoVayKNzmer
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