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Foenix F256K2 - SuperBasic Exploration - Sprite Example
π¨ Sprite Attack! Making & Loading Sprites in SuperBasic Ever wondered how to bring pixels to life on the F256K2? In this episode, I dive straight into creating and loading sprites with SuperBasicβlive, unscripted, and slightly chaotic (in the best way). π¬ Whatβs inside: Drawing and formatting sprite graphics Loading them into memory the SuperBasic way Exploring sprite attributes, positions, and quirks Some βoopsβ moments, live experiments, and real-time discoveries πΉ Whether you're building a retro game or just curious how sprites actually work on an 8-bit-style system, this is your hands-on, no-fluff intro to making pixels move. πΎ Warning: Contains large amounts of PEEKing, POKEing, and nerdy excitement.
βhttps://makertube.net/w/8eDyW18Y7sFfiwFAnfGcwP
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