Godot Demo - Toon Castle
Started as a client request for a Godot game demo. Client backed out, though opted to complete as an educational exercise. FAQ ---- Q: How were the game characters built? * character meshes + animations were downloaded from https://mixamo.com (FREE) * these files were then combined into a single GLTF via: https://nilooy.github.io/character-animation-combiner/ (FREE) * finally, imported each character with the animations baked in. Q: How was the dialog system created? * using this awesome plugin: https://github.com/nathanhoad/godot_dialogue_manager (FREE) * there's still some strong coupling added to the DialogManager class, but will refactor if needed for next project Q: How do the characters know what action to take in the game? * using this awesome plugin: https://github.com/limbonaut/limboai (FREE) * while got component-based Behaviour Tree and script-based state transitions to work properly, could NOT get working together Q: Where did the room assets come from (e.g. chairs,
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