Compiler-Driven Development in Rust
Compiler-Driven Development in Rust, including TDD, CDD, and the Typestate Pattern. Today's sponsor: Quadratic, check them out at https://quadratichq.com/?utm_campaign=noboilerplate When I write a new Rust program, I don't start with functions or methods or any runtime code. I start with the model of my application, expressed with Rust's rich type system. Interacting with the real-world, on disk or through the network is too slow for me, at first, I need to iterate faster than that, to sketch out my ideas, unconstrained by the outside world. This compile-checked whiteboarding I call Compiler-Driven Development. β€οΈ If you would like to support what I do, I have set up a patreon here: https://www.patreon.com/noboilerplate - Thank you! π All my videos are built in compile-checked markdown, transcript sourcecode available here https://github.com/0atman/noboilerplate this is also where you'll find links to everything mentioned. ποΈ Corrections are in the pinned ERRATA comment. π¦ Star
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