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Three hundred thousand
My second video experimenting with compute shaders during Arsiliath's compute shader workshop in May 2021. 300.000 particles of two types. Each type has a color and separation, alignment and cohesion values (Find Reinold's "Boids" for more details). I changed some parameters live using a user interface (UI not shown in this video), changing visual structures and behaviors.
βhttps://makertube.net/w/2R5F1uYaVyMQe8JxZYtXSS
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