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Sketch daily with OpenFrameworks and MaxMSP [5]

⏱ 0:30 🌐 makertube.net

Today we switched to using OSC instead of a text file with data. The text file approach did not give aBe chances to iterate on how to react to the sound data, since the file was provided as the last step before rendering. Now he receives live data while hearing the music during the whole session. It's easy to make silly mistakes when coding under such a time constraint, specially when not being a C++ pro. 10 minutes were spent debugging a crash caused by the reception of the value zero, which went into a log() function, which produced 3D shapes of infinite size. Another issue: forgetting a "&" in a for loop, which created copies of the particles, so the original particles were never updated. Sound by https://floatingspectrum.com/

β†—https://makertube.net/w/6rsPaBUKDzcjit8jdL6tj5
creative coding openFrameworks
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