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How I learned to program the Commodore 64 in basic and compiled C while writing a PAC-MAN game.

⏱ 32:51 🌐 makertube.net

#commodore #programming #pacman #basic After buying a C64C to restore I really enjoyed learning to program in basic so i set out to write a version of PAC-MAN during the lockdown. I was then recommended to look at CC65 6502 compiler https://cc65.github.io/ I found it was very easy to get working and had a significant speed boost and I realised I could write a half decent version of the game. Later I moved to 8 bit workshop https://8bitworkshop.com/ and this improved performance and also workflow as the emulator was part of the dev platform. To edit sprites I used sprite mate http://www.spritemate.com/ for the pictures and images MultiPaint (I called it Magic paint in the video) http://multipaint.kameli.net/ to edit tile sets and maps VCHAR64 https://github.com/ricardoquesada/vchar64 To learn how the original game worked I recommend Gameinternals https://gameinternals.com/understanding-pac-man-ghost-behavior What Pac-Man brought to game design https://www.youtube.com/watch?v=S4RH

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retro programming commodore c64 basic
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