The hitbox displacement warp
Here's what we know about this glitch. During the first frame when you enter a room, in some places, the hitboxes of some exits aren't where they're supposed to be. That means this is a frame-perfect trick. So, to take advantage of that, first, you need to get the Quick Enter state. Check the [mega-monkey guide](https://www.speedrun.com/comi/guides/3xb4t) for the Quick Enter explanation. Then, you need to be pressing Enter as the room loads, with the cursor at the right place. The known "right places" are: * When you enter the hotel lobby, around the area with the barrels, to the right of the empty jar. You'll warp upstairs. This trick **only works when you enter the lobby from the storage room**. It doesn't seem to work when you enter the lobby from outside. * When you enter the Goodsoup crypt, on the left of the screen. You'll warp to the room with Murray. * When you leave the theater, on the left of the screen. You'll warp to the Plunder Island map area. * When you leave the barbe
βhttps://dalek.zone/w/bWruYn4uXAq7J62kw4VPrD